Ragehammers: glyph, agile, parry stance Or battleshout Or subdue. Goblin Shaman: inferno, double healing, meteor ( healing build is better long term but long term shaman becomes obsolete anyway so I find an early few work better as dps ) Pyromancers: glyph, meteor, fire affinity Snipe instead of plated can work but assuming you are giving them greater bowman glyphs it is not as attractive. Sentries: glyph, modified crossbow, plated bolts. An argument can be made for parry stance and some dps, but their base damage is so low that I find facetanking their best use Molerider: total awareness, shield wall, effortless defence. Great Wall is entertaining but i haven't found a good way to use it. Healers get three focus and a mix of armour or willĭps get lucky, three of their damage type and armour or focusĪxewielders and goblin warrior/archer: nothing, they get kicked out of the team for something more durable well before they would ever make 15.Įarthshaper : earth armour, mend, glyph. I prioritise follower on everything, gold affinity on dwarves. I suppose more a topic for people using the reroll mod because base game you take whatever random junk you get and like it □
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